Skyrim | 4 Fun and Unique Character Builds
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The Puncher… or the Swiper? (Unarmed build)
As the most viable unarmed options in the game, Khajiit’s naturally have claws that do 15 points of unarmed damage. There’s a perk in the Heavy Armor tree that’s only use is to help out people who want to go on this build-path – Fists of Steel (Heavy Armor 30). The perk makes unarmed attacks with Heavy Armor gauntlets do their armor rating in damage, which stacks with the base 15 damage for khajiits. Since you won’t have to invest in any other weapon perk trees, invest in Smithing so you can make the best gauntlets you can, as well as Enchanting, to add unarmed bonuses to those gauntlets. You’ll also have very high armor ratings, so you won’t have to worry about healing very much.
Assassin’s Creed: Dovahkiin (Dual Dagger Sneak build)
This build is for those who want to never take damage. The main perk to get is Assassin’s Blade (Sneak 50), which adds 15x sneak damage with daggers. FIFTEEN times damage is nothing to scoff at. And combining that with Shadow Warrior (Sneak 100), which stops combat whenever you crouch, for even more sneak attacks, is just ridiculous. This build can even be played without fully relying on the sneak aspect – with the Elemental Fury Dragon Shout (at max level, it DOUBLES your weapon attack speed), you’ll have probably killed everything before the 15 second time limit on the shout has passed. Add on some of the most awesome finishing-blow-cams in the game and you’ve got one of the most powerful melee builds in the game.
Can’t Touch This (Conjuration Archer build)
My personal favorite, the conjuration archer build is, in my opinion, the perfect mix of not taking damage while dealing lots of it – low risk and high reward. The build revolves around the Bound Bow skill (Conjuration 50), which you can buy from Farengar in Dragonsreach. This spell basically gives you unlimited arrows, along with damage modifiers from both the Archery and Conjuration skill trees (The higher the conjuration level, the stronger the bow. And your archery perks all apply). The conjuration tree also conveniently gives you some of the best tanks in the game – Antronachs. With the spell Flame/Frost/Storm Thrall, you can permanently (until it dies) an antronach, and coupled with Twin Souls (Conjuration 100), you can summon two at a time. To get the spell, have level 90 Conjuration, and go to Phinis Gestor in the College of Winterhold. The strategy behind this build is self-explanatory, and oh so fun.
The Haley Joel Osment (Necromancer build)
This build is quite similar to the Conjuration Archer build in that you raise your Conjuration level for tanks. The difference is that instead of investing into archery, you go purely defensive, so you really don’t have to do anything at all. It’s quite the lazy man’s build – you basically follow your minions around and watch them pillage whatever you wish. You get the unlimited zombie skill, Dead Thrall, identically to the other thralls – by talking to Phinis Gestor at level 90 Conjuration. Invest in wards and Magic Resistance (Alteration 30) to keep adding to all aspects of your defense, and have fun with the perfect sadistic evil character. Note that people around Skyrim may not take too kindly to your zombie followers…
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I agree. The archer I have been working on doesnt use any other weapons. I have been looking for a new place to start spending perk points and Conjuration sounds like a fun concept. Definitely gonna start working on this tonight. P.S. Khajiit in dragonsclae armor look awesome
Best archer is wood elf with max bow, max smithing, max enchant. Best bow with best fire/frost etc enchants, with +% bow damage enchants to as many items wearing.
I'm making a pure mage warrior and my talent trees are alteration and conjuration. The conjuration let's me summon my own weapon plus a minnion and alteration gives me my armor
Nice build ideas, and names! I love watching my minions pillage, but the dual daggers build sounds fun too.
I'm am going to definitely use the conjuration archer, but i might also use a bound sword/axe to make it funner. i still haven't finished my first playthrough, so i still might change my idea
My first playthrough i basically just ran in and tried everything out. does anybody have any recommendations for a race that would suit the conjur/archer? thanks
Forfender:
Breton, 25 starting conjuration and 25% resist to magic. Also you can get the bound bow at Fort amol early in game. It's in the prison section in a bucket under a lantern.
The Assassin's Creed Dovahkiin is very close as a concept to what I am playing right now. In addition to what you mentioned, I can recommend a combination of 5/5 Armsman for 100% extra dagger damage (dual Flurry and Savagery for dual speed and damage are optional), and a double backstab damage enchantment on the gauntlets (like the assassin gloves), plus one handed fortify enchantments and legendary daedric daggers.
The resulting damage should bring down any monster on any difficulty in one sneak attack - and also deal massive damage for regular and/or dual power attacks (the decapitation perk savage strike should add to the damage and fun of the build)
With the assassin one, get the gloves from the dark brotherhood and you'll have X30 bonus instead of X15









JohnGreasyGamer Level 7 Commenter 5 months ago
I didn't think the Conjuration Archer would be a good one, until I read about it. Seems like a good idea, and one that I'm willing to experiment with. Well done on the works, you've got a new follower! ^_^